Balance Changes
Balance changes are adjustments made to the statistics of cards to remove any unfair advantage due to overpowered or underpowered cards.
One particular card may face either of the following balance changes:
- Buff (Positive): In such changes, the overall changes to a card increase its viability.
- Rework (Neutral): In such changes, one aspect of the card receives nerf while another gets a buff, leading to a neutral change.
- Nerf (Negative): In such changes, the overall changes to a card decrease its viability.
June Balance Changes
Note: All changes in statistics are with respect to card level 11.
Boss Bandit Nerf

Nerf
Hitpoints
Change: -3%
Before: 2803 Hitpoints
After: 2721 Hitpoints
Goblin Hut Nerf

Nerf
Hitpoints
Change: -6%
Before: 1305 Hitpoints
After: 1228 Hitpoints
Spawn Speed
Change: 6%
Before: 1.7 Seconds
After: 1.8 Seconds
Lightning Nerf

Nerf
Crown Tower Damage
Change: -10%
Before: 318 Damage
After: 286 Damage
Evolution Ice Spirit Nerf

Nerf
Ice Blast Damage
Change: -33%
Before: 163 Damage
After: 110 Damage
Witch Evolution Nerf
Nerf
Heal per Skeleton
Change: -12%
Before: 73 Heal
After: 64 Heal
Cannon Cart Buff

Buff
Hitpoints
Change: 5%
Before: 1730 Hitpoints
After: 1809 Hitpoints
Goblin Demolisher Buff

Buff
Lifetime after 50% HP
Change: 25%
Before: 8 Seconds
After: 10 Seconds
Little Prince Buff

Buff
Guardian Damage
Change: 1%
Before: 199 Damage
After: 202 Damage
Ability Damage
Change: 11%
Before: 207 Damage
After: 230 Damage
Rune Giant Buff

Buff
Hitpoints
Change: 6%
Before: 2508 Hitpoints
After: 2662 Hitpoints
Wizard Evolution Buff

Buff
Explosion Damage
Change: 22%
Before: 230 Damage
After: 281 Damage
Hunter Evolution Rework

Rework
Net Duration
Change: -25%
Before: 4 Seconds
After: 3 Seconds
Net Cooldown
Change: 25%
Before: 4 Seconds
After: 5 Seconds
Consequently, normal Hunter has received a buff that reduces his First Hit Speed by 13%.